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Skyrim sword art online
Skyrim sword art online










skyrim sword art online

The game will support both Oculus Rift and the new HTC Vive VR headsets.

skyrim sword art online

There’s not a lot of details on what IBM is doing though we know they’ll be using Watson Cognitive Computing and their SoftLayer cloud computing. But it would be even more engaging if our avatars had looked like us. Only once when the velcro on our wrist sensors got momentarily entangled did I get jolted back to physical reality. While the avatar renderings and movements were not perfect, it was easy to suspend belief and get caught up in the experience. If IBM pulls this off, it’s a huge step forward in the virtual reality space.įor a related experience, we tried out the Real Virtuality installation at Sundance in which two participants are in the same virtual space. But with VR just getting underway (we’re still waiting for our hand controllers, Oculus), it will take a little time to work out the technical aspects. The idea of using full body scans would be an incredible development for VR gaming (and in education and entertainment).

skyrim sword art online

It’s somewhat like The Hunger Games for your head. In the story the players lose the ability to exit the game and face the harsh reality of either their real bodies starving and atrophying to death or the game’s headset frying their brains if their life points reach zero in the game. Kawahara’s novels always have a fascinating twist including this one as Epoch Times describes: 208 people will be selected from those that apply. The interesting part here is that IBM will do scans of players to use as avatars. The game comes from the novels of Reki Kawahara that serve as the inspiration for a hugely popular manga and anime series. IBM Japan announced “ Sword Art Online: The Beginning“, a virtual reality game based on a story where players are trapped and die.












Skyrim sword art online